PC Games 2015

2014 is dead—nyoooo! It was pretty good, but it could do nothing to halt the unstoppable wave of new games 2015 will bring. There are talky games, shooty games, driving games, games that let you bake bread and games that let you become bread. There are new monsters to kill, new plot twists to uncover and new armies to command; it’s going to be awesome.

With the EGA video card, an inexpensive clone was better for games than the Commodore 64 or Apple II,[14][15][16] and the Tandy 1000's enhanced graphics, sound, and built-in joystick ports made it the best platform for IBM PC-compatible games before the VGA era. PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. By the end of 1989, however, most publishers moved to at supporting at least 320x200 MCGA, a subset of VGA.[21] VGA gave the PC graphics that outmatched the Commodore Amiga. Consumers began purchasing DOS computers for the home in large numbers. By 1990 DOS comprised 65% of the computer-game market, with the Amiga at 10%; all other computers, including the Apple Macintosh, were below 10% and declining. Players found modifying CONFIG.SYS and AUTOEXEC.BAT files for memory management cumbersome and confusing, and each game needed a different configuration.

Home computer games became popular following the video game crash of 1983, particularly in Europe, leading to the era of the "bedroom coder". A Mindscape executive agreed, saying that "Unfortunately, its effect has been extremely negative. Id Software went on to develop Wolfenstein 3D in 1992, which helped to popularize the genre, kick-starting a genre that would become one of the highest-selling in modern times.[25] The game was originally distributed through the shareware distribution model, allowing players to try a limited part of the game for free but requiring payment to play the rest, and represented one of the first uses of texture mapping graphics in a popular game, along with Ultima Underworld. These cards allowed IBM PC compatible computers to produce complex sounds using FM synthesis, where they had previously been limited to simple tones and beeps. While many companies used the additional storage to release poor-quality shovelware collections of older software, or "enhanced" versions of existing ones,[28] new games such as Myst included many more assets for a richer game experience. By 1988, the enormous popularity of the Nintendo Entertainment System had greatly affected the computer-game industry.